Alliance Item Shop
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Alliance Item Shop
This is the Alliance store, here you can buy various items, like bases, items, guards, rooms for bases, and so on for your Alliance!
Bases / Outposts:
Small Base
Rooms: 5
Cost: 5,000 Zennie
Medium Sized Base
Rooms: 15
Cost: 15,000 Zennie
Large Base
Rooms: 30
Cost: 30,000 Zennie
Grand Base
Rooms: 50
Cost: 50,000 Zennie
Rooms:
Docking Bay
Effect: Ships can dock, ( 1 Grandship, or 3 large, or 5 medium, or 10 small, or 30 space pods )
Room space needed: 5
Cost: 5,000 Zennie
Rejuvenation Chambers
Effect: Can heal players, NPCs, and animals, by putting synthetic Synthetic copies of their DNA ( Heals user quickly )
Room space needed: 1
Cost: 6,000 Zennie )
Gravity Chamber
Effect: Allows players to train in heavier gravities ( Up to 3x without any Gravitrons )
Rooms: 2
Cost: 7,000 Zennie
Sparring Rooms
Effect: A room where players can spar, its wide, allowing for easy sparring.
Rooms needed: 2
Cost: 5,000 Zennie
Training Room
Effect: A room, where players can train, with weights, treadmills, punching bags, and so on.
Rooms needed: 1
Cost: 3,000 Zennie
Senzu Bean Farm
Effect: Allows you to grow Senzu Beans, if you know how to grow them, and have a seed. ( I will make a quest so that you actually learn how to grow Senzu Beans, Senzu Beans will take time to grow and I'll make a system :/ )
Rooms needed: 3
Cost: 10,000 Zennie
Arena
Effect: A arena, it allows members to train, and you can hold clan only tournaments, or public tournaments!
Rooms needed: 6
Cost: 15,000 Zennie
Communication Room
Effect: A Communication Room, can pick up, receive, and send messages. It can pick up, receive, and send messages to anything. ( Scouters, ships, and so on )
Rooms needed: 3
Cost: 15,000 Zennie
Missile Silo
Effect: A Missile Silo, it can hold any missile, and can only hold one missile per silo.
Rooms needed: 5
Cost: 30,000 Zennie
Upgrades:
Small Room extension
Effect: Adds +1 rooms to your base
Requirements: Grand Base only
Cost: 1,000 Zennie
Medium Room Extension
Effect: Adds +5 rooms to your base
Requirements: Grand Base only
Cost: 5,000 Zennie
Large Room Extension
Effect: Adds +10 rooms to your base
Requirements: Grand Base only
Cost: 10,000 Zennie
Grand Room Extension
Effect: Adds +25 rooms to your base
Requirements: Grand Base only
Cost: 25,000 Zennie
Padded Walls
Effect: Adds padded walls to the Sparring rooms, allowing you to hit harder, and receive less damage, allowing for longer more beneficial spars.
Requirements: Sparring Rooms
Cost: 1,000 Zennie
Communication Interception Software
Effect: Allows you to intercept messages, and eavesdrop on them, end them, or even communicate in them! Can pick up any message. . .
Requirements: Communication Room
Cost: 5,000 Zennie
Encryption Software
Effect: Allows you to encrypt your message, so that if someone wants to eavesdrop, they can't! The message un - encrypts its self when the person receiving it receives it.
Requirements: None
Cost: 5,000 Zennie
Communication Decryption Interception Software
Effect: Like the normal Communication Interception Software, this allows you to intercept messages, eavesdrop on them, end them or interrupt them, but this nullifies the effect of Encryption Software!
Requirements: Communications Room
Cost: 10,000 Zennie
Weak Firewall
Effect: Nullifies the effect of weak viruses.
Requirements: None
Cost: 5,000 Zennie
Normal Firewall
Effect: Nullifies the effect of normal viruses.
Requirements: None
Cost: 10,000 Zennie
Strong Firewall
Effect: Nullifies the effect of Strong viruses.
Requirements: None
Cost: 20,000 Zennie
Grand Firewall
Effect: Nullifies the effect of Grand Viruses.
Requirements: None
Cost: 50,000 Zennie
Scrambler
Effect: It adds a program, to the Communications Room, and it will send random radio frequencies, foil, and air waves towards a enemy missile.
Requirements: Communications Room
Cost: 50,000 Zennie
Other:
Spy Satellite
Effect: It orbits a planet, and gathers information, like Atmosphere, planet size, where the enemy's base it, the size, how many people, and so on.
Requirements: Communications Room
Cost: 10,000 Zennie
Weak Computer Virus
Effect: You send it to a enemy base, and it wrecks their computer systems! Rendering them useless, forcing them to replace them, fix them, or leave them be.
Requirements: Communications Room ( For the sender )
Cost: 5,000 Zennie
Normal Computer Virus
Effect: You send it to a enemy base, and it wrecks their computer systems! Rendering them useless, forcing them to replace them, fix them, or leave them be.
Requirements: Communications Room ( For the sender )
Cost: 10,000 Zennie
Strong Computer Virus
Effect: You send it to a enemy base, and it wrecks their computer systems! Rendering them useless, forcing them to replace them, fix them, or leave them be.
Requirements: Communications Room ( For the sender )
Cost: 20,000 Zennie
Grand Computer Virus
Effect: You send it to a enemy base, and it wrecks their computer systems! Rendering them useless, forcing them to replace them, fix them, or leave them be.
Requirements: Communications Room ( For the sender )
Cost: 50,000 Zennie
Normal Spyware
Effect: You send it to a enemy base, and it spies on them, gathering all information.
Requirements: Communications Room ( For the sender )
Cost: 2,500 Zennie
Strong Spyware
Effect: You send it to a enemy base, and it spies on them, gathering all information.
Requirements: Communications Room ( For the sender )
Cost: 10,000 Zennie
Grand Spyware
Effect: You send it to a enemy base, and it spies on them, gathering all information.
Requirements: Communications Room ( For the sender )
Cost: 30,000 Zennie
IRBM
Effect: Inter - Regional Ballistic Missile, a short range Inter - Region Ballistic Missile, that can be filled with pretty much anything.
Requirements: Missile Silo
Cost: 50,000 Zennie
ICBM
Effect: Inter - Continental Ballistic Missile, a long range Inter - Continental Ballistic Missile, that can hit any area on the planet the missile silo is on, and can be filled with pretty much anything.
Requirements: Missile Silo
Cost: 125,000 Zennie
IPBM
Effect: Inter - Planetary Ballistic Missle, a long range Inter - Planetary Ballistic Missile, that can hit any planet, from any range, can also be filled with pretty much anything.
Requirements: Missile Silo
Cost: 250,000 Zennie
Enriched Plutonium
Effect: Enriched Plutonium, its needed to make a Ballistic Missile Nuclear.
Requirements: Any type of Ballistic Missile
Cost: 50,000 Zennie
Anthrax
Effect: Anthrax, can come in gas, or liquid form, extremely dangerous. It will kill you in hours for just being exposed to it for a second. It can't go through rubber.
Requirements: Any type of Ballistic Missile
Cost: 50,000 Zennie
Bases / Outposts:
Small Base
Rooms: 5
Cost: 5,000 Zennie
Medium Sized Base
Rooms: 15
Cost: 15,000 Zennie
Large Base
Rooms: 30
Cost: 30,000 Zennie
Grand Base
Rooms: 50
Cost: 50,000 Zennie
Small Outpost
Rooms: 3
Cost: 2,000
Medium Outpost
Rooms: 10
Cost: 7,500 Zennie
Large Outpost
Rooms: 25
Cost: 20,000 Zennie
Rooms: 3
Cost: 2,000
Medium Outpost
Rooms: 10
Cost: 7,500 Zennie
Large Outpost
Rooms: 25
Cost: 20,000 Zennie
Rooms:
Docking Bay
Effect: Ships can dock, ( 1 Grandship, or 3 large, or 5 medium, or 10 small, or 30 space pods )
Room space needed: 5
Cost: 5,000 Zennie
Rejuvenation Chambers
Effect: Can heal players, NPCs, and animals, by putting synthetic Synthetic copies of their DNA ( Heals user quickly )
Room space needed: 1
Cost: 6,000 Zennie )
Gravity Chamber
Effect: Allows players to train in heavier gravities ( Up to 3x without any Gravitrons )
Rooms: 2
Cost: 7,000 Zennie
Small weak Gravitron
Effect: Upgrades the Gravity Chamber's gravity manipulator up too 5x
Rooms needed: None ( Needs Gravity Chamber )
Cost: 2,000 Zennie
Small normal Gravitron
Effect: Upgrades the Gravity Chamber's gravity manipulator up too 10x
Rooms needed: None ( Needs Gravity Chamber )
Cost: 5,000 Zennie
Small strong Gravitron
Effect: Upgrades the Gravity Chamber's gravity manipulator up too 15x
Rooms needed: None ( Needs Gravity Chamber )
Cost: 7,500 Zennie
Medium weak Gravitron
Effect: Upgrades the Gravity Chamber's gravity manipulator up too 25x
Rooms needed: None ( Needs Gravity Chamber )
Cost: 10,000 Zennie
Medium normal Gravitron
Effect: Upgrades the Gravity Chamber's gravity manipulator up too 30x
Rooms needed: None ( Needs Gravity Chamber )
Cost: 12,500 Zennie
Medium strong Gravitron
Effect: Upgrades the Gravity Chamber's gravity manipulator up too 50x
Rooms needed: None ( Needs Gravity Chamber )
Cost: 15,000 Zennie
Large weak Gravitron
Effect: Upgrades the Gravity Chamber's gravity manipulator up too 100x
Rooms needed: None ( Needs Gravity Chamber )
Cost: 17,500 Zennie
Large normal Gravitron
Effect: Upgrades the Gravity Chamber's gravity manipulator up too 250x
Rooms needed: None ( Needs Gravity Chamber )
Cost: 25,000 Zennie
Large strong Gravitron
Effect: Upgrades the Gravity Chamber's gravity manipulator up too 500x
Rooms needed: None ( Needs Gravity Chamber )
Cost: 50,000 Zennie
Effect: Upgrades the Gravity Chamber's gravity manipulator up too 5x
Rooms needed: None ( Needs Gravity Chamber )
Cost: 2,000 Zennie
Small normal Gravitron
Effect: Upgrades the Gravity Chamber's gravity manipulator up too 10x
Rooms needed: None ( Needs Gravity Chamber )
Cost: 5,000 Zennie
Small strong Gravitron
Effect: Upgrades the Gravity Chamber's gravity manipulator up too 15x
Rooms needed: None ( Needs Gravity Chamber )
Cost: 7,500 Zennie
Medium weak Gravitron
Effect: Upgrades the Gravity Chamber's gravity manipulator up too 25x
Rooms needed: None ( Needs Gravity Chamber )
Cost: 10,000 Zennie
Medium normal Gravitron
Effect: Upgrades the Gravity Chamber's gravity manipulator up too 30x
Rooms needed: None ( Needs Gravity Chamber )
Cost: 12,500 Zennie
Medium strong Gravitron
Effect: Upgrades the Gravity Chamber's gravity manipulator up too 50x
Rooms needed: None ( Needs Gravity Chamber )
Cost: 15,000 Zennie
Large weak Gravitron
Effect: Upgrades the Gravity Chamber's gravity manipulator up too 100x
Rooms needed: None ( Needs Gravity Chamber )
Cost: 17,500 Zennie
Large normal Gravitron
Effect: Upgrades the Gravity Chamber's gravity manipulator up too 250x
Rooms needed: None ( Needs Gravity Chamber )
Cost: 25,000 Zennie
Large strong Gravitron
Effect: Upgrades the Gravity Chamber's gravity manipulator up too 500x
Rooms needed: None ( Needs Gravity Chamber )
Cost: 50,000 Zennie
Sparring Rooms
Effect: A room where players can spar, its wide, allowing for easy sparring.
Rooms needed: 2
Cost: 5,000 Zennie
Training Room
Effect: A room, where players can train, with weights, treadmills, punching bags, and so on.
Rooms needed: 1
Cost: 3,000 Zennie
Senzu Bean Farm
Effect: Allows you to grow Senzu Beans, if you know how to grow them, and have a seed. ( I will make a quest so that you actually learn how to grow Senzu Beans, Senzu Beans will take time to grow and I'll make a system :/ )
Rooms needed: 3
Cost: 10,000 Zennie
Arena
Effect: A arena, it allows members to train, and you can hold clan only tournaments, or public tournaments!
Rooms needed: 6
Cost: 15,000 Zennie
Weapon Racks
Effect: Holds multiple weapons in your arena. Comes with a large multitude of weapons ( Ex. swords, staffs, spears, halberds, maces, etc. )
Rooms needed: none; requires Arena
Cost: 5,000 Zennie
Effect: Holds multiple weapons in your arena. Comes with a large multitude of weapons ( Ex. swords, staffs, spears, halberds, maces, etc. )
Rooms needed: none; requires Arena
Cost: 5,000 Zennie
Communication Room
Effect: A Communication Room, can pick up, receive, and send messages. It can pick up, receive, and send messages to anything. ( Scouters, ships, and so on )
Rooms needed: 3
Cost: 15,000 Zennie
Missile Silo
Effect: A Missile Silo, it can hold any missile, and can only hold one missile per silo.
Rooms needed: 5
Cost: 30,000 Zennie
Upgrades:
Small Room extension
Effect: Adds +1 rooms to your base
Requirements: Grand Base only
Cost: 1,000 Zennie
Medium Room Extension
Effect: Adds +5 rooms to your base
Requirements: Grand Base only
Cost: 5,000 Zennie
Large Room Extension
Effect: Adds +10 rooms to your base
Requirements: Grand Base only
Cost: 10,000 Zennie
Grand Room Extension
Effect: Adds +25 rooms to your base
Requirements: Grand Base only
Cost: 25,000 Zennie
Padded Walls
Effect: Adds padded walls to the Sparring rooms, allowing you to hit harder, and receive less damage, allowing for longer more beneficial spars.
Requirements: Sparring Rooms
Cost: 1,000 Zennie
Communication Interception Software
Effect: Allows you to intercept messages, and eavesdrop on them, end them, or even communicate in them! Can pick up any message. . .
Requirements: Communication Room
Cost: 5,000 Zennie
Encryption Software
Effect: Allows you to encrypt your message, so that if someone wants to eavesdrop, they can't! The message un - encrypts its self when the person receiving it receives it.
Requirements: None
Cost: 5,000 Zennie
Communication Decryption Interception Software
Effect: Like the normal Communication Interception Software, this allows you to intercept messages, eavesdrop on them, end them or interrupt them, but this nullifies the effect of Encryption Software!
Requirements: Communications Room
Cost: 10,000 Zennie
Weak Firewall
Effect: Nullifies the effect of weak viruses.
Requirements: None
Cost: 5,000 Zennie
Normal Firewall
Effect: Nullifies the effect of normal viruses.
Requirements: None
Cost: 10,000 Zennie
Strong Firewall
Effect: Nullifies the effect of Strong viruses.
Requirements: None
Cost: 20,000 Zennie
Grand Firewall
Effect: Nullifies the effect of Grand Viruses.
Requirements: None
Cost: 50,000 Zennie
Scrambler
Effect: It adds a program, to the Communications Room, and it will send random radio frequencies, foil, and air waves towards a enemy missile.
Requirements: Communications Room
Cost: 50,000 Zennie
Other:
Spy Satellite
Effect: It orbits a planet, and gathers information, like Atmosphere, planet size, where the enemy's base it, the size, how many people, and so on.
Requirements: Communications Room
Cost: 10,000 Zennie
Weak Computer Virus
Effect: You send it to a enemy base, and it wrecks their computer systems! Rendering them useless, forcing them to replace them, fix them, or leave them be.
Requirements: Communications Room ( For the sender )
Cost: 5,000 Zennie
Normal Computer Virus
Effect: You send it to a enemy base, and it wrecks their computer systems! Rendering them useless, forcing them to replace them, fix them, or leave them be.
Requirements: Communications Room ( For the sender )
Cost: 10,000 Zennie
Strong Computer Virus
Effect: You send it to a enemy base, and it wrecks their computer systems! Rendering them useless, forcing them to replace them, fix them, or leave them be.
Requirements: Communications Room ( For the sender )
Cost: 20,000 Zennie
Grand Computer Virus
Effect: You send it to a enemy base, and it wrecks their computer systems! Rendering them useless, forcing them to replace them, fix them, or leave them be.
Requirements: Communications Room ( For the sender )
Cost: 50,000 Zennie
Normal Spyware
Effect: You send it to a enemy base, and it spies on them, gathering all information.
Requirements: Communications Room ( For the sender )
Cost: 2,500 Zennie
Strong Spyware
Effect: You send it to a enemy base, and it spies on them, gathering all information.
Requirements: Communications Room ( For the sender )
Cost: 10,000 Zennie
Grand Spyware
Effect: You send it to a enemy base, and it spies on them, gathering all information.
Requirements: Communications Room ( For the sender )
Cost: 30,000 Zennie
IRBM
Effect: Inter - Regional Ballistic Missile, a short range Inter - Region Ballistic Missile, that can be filled with pretty much anything.
Requirements: Missile Silo
Cost: 50,000 Zennie
ICBM
Effect: Inter - Continental Ballistic Missile, a long range Inter - Continental Ballistic Missile, that can hit any area on the planet the missile silo is on, and can be filled with pretty much anything.
Requirements: Missile Silo
Cost: 125,000 Zennie
IPBM
Effect: Inter - Planetary Ballistic Missle, a long range Inter - Planetary Ballistic Missile, that can hit any planet, from any range, can also be filled with pretty much anything.
Requirements: Missile Silo
Cost: 250,000 Zennie
Enriched Plutonium
Effect: Enriched Plutonium, its needed to make a Ballistic Missile Nuclear.
Requirements: Any type of Ballistic Missile
Cost: 50,000 Zennie
Anthrax
Effect: Anthrax, can come in gas, or liquid form, extremely dangerous. It will kill you in hours for just being exposed to it for a second. It can't go through rubber.
Requirements: Any type of Ballistic Missile
Cost: 50,000 Zennie
Cleric- Admin
- Posts : 236
Join date : 2009-12-23
Age : 29
Scouter Reading
Race: Konatsian
Power Level: 4,000
Alignment: 0
Re: Alliance Item Shop
The SR purchases 200x Grand Base, 200x Docking Bay, 200x Rejuvenation Chambers, 200x Gravity Chamber each with Large Strong Graviton, 200x Sparring Room, 200x Training Room, 200x Arena, 200x Weapon Rack (with guns rather than melee weapons), 200x Communication Room, 200x Missile Silo
200x Grand Room Extension, 200x Padded Walls, 200x Encryption Software, 200x Communication Decryption Interception Software, 200x Grand Firewall, 200x Scrambler
200x Spy Satellite, 200x Grand Computer Virus, 200x Grand Spyware, 200x IRBM, 200x ICBM, 200x IPBM, 200x Enriched Plutonium, 200x Anthrax
Funds depleted only halfway.
200x Grand Room Extension, 200x Padded Walls, 200x Encryption Software, 200x Communication Decryption Interception Software, 200x Grand Firewall, 200x Scrambler
200x Spy Satellite, 200x Grand Computer Virus, 200x Grand Spyware, 200x IRBM, 200x ICBM, 200x IPBM, 200x Enriched Plutonium, 200x Anthrax
Funds depleted only halfway.
Cleric- Admin
- Posts : 236
Join date : 2009-12-23
Age : 29
Scouter Reading
Race: Konatsian
Power Level: 4,000
Alignment: 0
Re: Alliance Item Shop
Gokin purchases a medium base, with a rejuvination chamer, a gravity chamber (with medium strong graviton), and a sparring chamber for the net cost of 33,000z. It takes up 5 rooms.
Gokin- Member
- Posts : 63
Join date : 2009-12-24
Scouter Reading
Race: Half Saiyan/Human
Power Level: 362,167
Alignment: +115
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